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author | Elizabeth Hunt <elizabeth.hunt@simponic.xyz> | 2024-03-11 16:35:51 -0600 |
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committer | Elizabeth Hunt <elizabeth.hunt@simponic.xyz> | 2024-03-11 16:35:51 -0600 |
commit | de4f3fd2fe45478ffabc84f055592e11b119d0a4 (patch) | |
tree | ad2ce3b3e646d2d6bfbccb4b9c8962196a0ea8fe /src/engine/entities/FunctionApplication.ts | |
parent | 32879581e53fae5e684c24b44433172d8375d69e (diff) | |
download | the-abstraction-engine-de4f3fd2fe45478ffabc84f055592e11b119d0a4.tar.gz the-abstraction-engine-de4f3fd2fe45478ffabc84f055592e11b119d0a4.zip |
prettier, fix assets and css
Diffstat (limited to 'src/engine/entities/FunctionApplication.ts')
-rw-r--r-- | src/engine/entities/FunctionApplication.ts | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/engine/entities/FunctionApplication.ts b/src/engine/entities/FunctionApplication.ts index 175534c..a266941 100644 --- a/src/engine/entities/FunctionApplication.ts +++ b/src/engine/entities/FunctionApplication.ts @@ -62,8 +62,8 @@ export class FunctionApplication extends Entity { y: 0, }, dimension, - 0 - ) + 0, + ), ); this.addComponent(new Grid(gridPosition)); @@ -76,8 +76,8 @@ export class FunctionApplication extends Entity { { x: 0, y: 0 }, dimension, FunctionApplication.spriteSpec.msPerFrame, - FunctionApplication.spriteSpec.frames - ) + FunctionApplication.spriteSpec.frames, + ), ); this.addComponent(new Colliding(this.handleCollision.bind(this))); @@ -100,7 +100,7 @@ export class FunctionApplication extends Entity { const gridSystem = game.getSystem<GridSystem>(SystemNames.Grid); const fail = () => { entityGrid.movingDirection = gridSystem.oppositeDirection( - entityGrid.previousDirection + entityGrid.previousDirection, ); entity.addComponent(entityGrid); @@ -109,10 +109,10 @@ export class FunctionApplication extends Entity { }; const applicationTerm = this.getComponent<LambdaTerm>( - ComponentNames.LambdaTerm + ComponentNames.LambdaTerm, ); const functionTerm = entity.getComponent<LambdaTerm>( - ComponentNames.LambdaTerm + ComponentNames.LambdaTerm, ); const newCode = applicationTerm.code.replace("_INPUT", functionTerm.code); @@ -128,7 +128,7 @@ export class FunctionApplication extends Entity { const { dimension } = gridSystem; const nextPosition = gridSystem.getNewGridPosition( grid.gridPosition, - entityGrid.previousDirection + entityGrid.previousDirection, ); let applicationResultingEntity: Entity | null = null; // this should be its own function @@ -150,7 +150,7 @@ export class FunctionApplication extends Entity { game.removeEntity(entity.id); if (applicationResultingEntity) { const grid = applicationResultingEntity.getComponent<Grid>( - ComponentNames.Grid + ComponentNames.Grid, ); grid.movingDirection = entityGrid.previousDirection; applicationResultingEntity.addComponent(grid); |