diff options
Diffstat (limited to 'src/engine/levels')
-rw-r--r-- | src/engine/levels/CarCadr.ts | 2 | ||||
-rw-r--r-- | src/engine/levels/LevelSelection.ts | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/engine/levels/CarCadr.ts b/src/engine/levels/CarCadr.ts index 07c6f11..8875623 100644 --- a/src/engine/levels/CarCadr.ts +++ b/src/engine/levels/CarCadr.ts @@ -75,4 +75,4 @@ export class CarCadr extends Level { entities.forEach((entity) => game.addEntity(entity)); } -}
\ No newline at end of file +} diff --git a/src/engine/levels/LevelSelection.ts b/src/engine/levels/LevelSelection.ts index 9e46274..d1a486b 100644 --- a/src/engine/levels/LevelSelection.ts +++ b/src/engine/levels/LevelSelection.ts @@ -20,7 +20,7 @@ export class LevelSelection extends Level { const unlocked = levelSystem.getUnlockedLevels(); const renderableLevels = LEVELS.filter( - ({ name }) => name !== LevelNames.LevelSelection + ({ name }) => name !== LevelNames.LevelSelection, ); const radiansPerLevel = (2 * Math.PI) / renderableLevels.length; renderableLevels @@ -44,10 +44,10 @@ export class LevelSelection extends Level { // random grass return new Grass({ x: Math.floor( - normalRandom(dimensions.width / 2, dimensions.width / 4, 1.5) + normalRandom(dimensions.width / 2, dimensions.width / 4, 1.5), ), y: Math.floor( - normalRandom(dimensions.height / 2, dimensions.height / 4, 1.5) + normalRandom(dimensions.height / 2, dimensions.height / 4, 1.5), ), }); }) |