From 9f0ccd188c2f2925037b04a4ab9b3f8b010ea3c7 Mon Sep 17 00:00:00 2001 From: Elizabeth Hunt Date: Sat, 1 Mar 2025 16:07:50 -0700 Subject: make the carcadr level an _actual_ carcadr level --- src/engine/levels/CarCadr.ts | 44 +++++++++++++++++++++++++++++++------------- 1 file changed, 31 insertions(+), 13 deletions(-) (limited to 'src/engine/levels/CarCadr.ts') diff --git a/src/engine/levels/CarCadr.ts b/src/engine/levels/CarCadr.ts index e3d1eb9..07c6f11 100644 --- a/src/engine/levels/CarCadr.ts +++ b/src/engine/levels/CarCadr.ts @@ -38,21 +38,39 @@ export class CarCadr extends Level { const entities = [ ...grasses, new Player({ x: 9, y: 5 }), - new Wall({ x: 4, y: 3 }), - new Wall({ x: 4, y: 4 }), - new LambdaFactory({ x: 6, y: 4 }, "(\\ (x) . x)", 1), - new FunctionApplication({ x: 5, y: 5 }, "(_INPUT _KEY)"), + // Cadr + new Wall({ x: 2, y: 3 }), + new Wall({ x: 2, y: 4 }), + new Wall({ x: 5, y: 3 }), + new LambdaFactory({ x: 4, y: 4 }, "(\\ (x) . x)", 1), + new FunctionApplication({ x: 3, y: 5 }, "(_INPUT _KEY)"), + new Wall({ x: 2, y: 5 }), new Wall({ x: 4, y: 5 }), - new Wall({ x: 6, y: 5 }), - new FunctionApplication({ x: 4, y: 6 }, "(_INPUT _NULL)"), - new Wall({ x: 6, y: 7 }), - new Wall({ x: 5, y: 7 }), + new FunctionApplication({ x: 2, y: 6 }, "(_INPUT _EMPTY)"), new Wall({ x: 4, y: 7 }), - new LockedDoor({ x: 3, y: 8 }), - new Curry({ x: 3, y: 9 }), - new Wall({ x: 2, y: 9 }), - new Wall({ x: 4, y: 9 }), - new Wall({ x: 3, y: 10 }), + new Wall({ x: 3, y: 7 }), + new Wall({ x: 2, y: 7 }), + new Wall({ x: 9, y: 3 }), + // Car + new LambdaFactory({ x: 10, y: 4 }, "(\\ (x) . x)", 1), + new Wall({ x: 12, y: 4 }), + new FunctionApplication({ x: 11, y: 5 }, "(_INPUT _EMPTY)"), + new Wall({ x: 10, y: 5 }), + new Wall({ x: 12, y: 5 }), + new Wall({ x: 12, y: 3 }), + new FunctionApplication({ x: 12, y: 6 }, "(_INPUT _KEY)"), + new Wall({ x: 10, y: 7 }), + new Wall({ x: 11, y: 7 }), + new Wall({ x: 12, y: 7 }), + // solve! + new LockedDoor({ x: 7, y: 8 }), + new LockedDoor({ x: 7, y: 9 }), + new Curry({ x: 7, y: 10 }), + new Wall({ x: 6, y: 9 }), + new Wall({ x: 8, y: 9 }), + new Wall({ x: 6, y: 10 }), + new Wall({ x: 8, y: 10 }), + new Wall({ x: 7, y: 11 }), ]; entities.forEach((entity) => game.addEntity(entity)); -- cgit v1.2.3-70-g09d2