From ebae24f5a3a251654a1e41be58f52ba2a777d9d7 Mon Sep 17 00:00:00 2001 From: Elizabeth Hunt Date: Thu, 7 Mar 2024 22:49:43 -0700 Subject: level system! --- src/engine/levels/LevelSelection.ts | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 src/engine/levels/LevelSelection.ts (limited to 'src/engine/levels/LevelSelection.ts') diff --git a/src/engine/levels/LevelSelection.ts b/src/engine/levels/LevelSelection.ts new file mode 100644 index 0000000..a970d9c --- /dev/null +++ b/src/engine/levels/LevelSelection.ts @@ -0,0 +1,33 @@ +import { LEVELS, Level, LevelNames } from "."; +import { Game } from ".."; +import { Player, Portal } from "../entities"; +import { Grid, Level as LevelSystem, SystemNames } from "../systems"; + +export class LevelSelection extends Level { + constructor() { + super(LevelNames.LevelSelection); + } + + public init(game: Game): void { + const gridSystem = game.getSystem(SystemNames.Grid); + const center = gridSystem.getCenterGrid(); + + const levelSystem = game.getSystem(SystemNames.Level); + const unlocked = levelSystem.getUnlockedLevels(); + + LEVELS.forEach((level, i) => { + if ( + !unlocked.has(level.name) || + level.name === LevelNames.LevelSelection + ) { + return; + } + + const portal = new Portal(level.name, { x: i, y: 7 }); + game.addEntity(portal); + }); + + const player = new Player(center); + game.addEntity(player); + } +} -- cgit v1.2.3-70-g09d2