import { Entity, EntityNames } from "."; import { Game } from ".."; import { BoundingBox, Colliding, Grid, Sprite } from "../components"; import { IMAGES, SPRITE_SPECS, SpriteSpec, Sprites } from "../config"; import { Coord2D } from "../interfaces"; import { LevelNames } from "../levels"; import { Level, SystemNames } from "../systems"; export class Curry extends Entity { private static spriteSpec: SpriteSpec = SPRITE_SPECS.get( Sprites.CURRY ) as SpriteSpec; constructor(gridPosition: Coord2D) { super(EntityNames.Curry); this.addComponent(new Grid(gridPosition)); this.addComponent(new Colliding(this.collisionHandler)); this.addComponent( new BoundingBox( { x: 0, y: 0, }, { width: Curry.spriteSpec.width, height: Curry.spriteSpec.height, }, 0 ) ); this.addComponent( new Sprite( IMAGES.get(Curry.spriteSpec.sheet)!, { x: 0, y: 0 }, { width: Curry.spriteSpec.width, height: Curry.spriteSpec.height, }, Curry.spriteSpec.msPerFrame, Curry.spriteSpec.frames ) ); } private collisionHandler(game: Game, entity: Entity) { if (entity.name !== EntityNames.Player) { return; } game.removeEntity(this.id); const levelSystem = game.getSystem(SystemNames.Level); levelSystem.setLevel(LevelNames.LevelSelection); } }