import { Entity, EntityNames } from "."; import { BoundingBox, Colliding, Grid, Sprite } from "../components"; import { IMAGES, SPRITE_SPECS, SpriteSpec, Sprites } from "../config"; import { Coord2D } from "../interfaces"; export class LockedDoor extends Entity { private static spriteSpec: SpriteSpec = SPRITE_SPECS.get( Sprites.LOCKED_DOOR, ) as SpriteSpec; constructor(gridPosition: Coord2D) { super(EntityNames.LockedDoor); this.addComponent(new Grid(gridPosition)); this.addComponent(new Colliding()); this.addComponent( new BoundingBox( { x: 0, y: 0, }, { width: LockedDoor.spriteSpec.width, height: LockedDoor.spriteSpec.height, }, 0, ), ); this.addComponent( new Sprite( IMAGES.get(LockedDoor.spriteSpec.sheet)!, { x: 0, y: 0 }, { width: LockedDoor.spriteSpec.width, height: LockedDoor.spriteSpec.height, }, LockedDoor.spriteSpec.msPerFrame, LockedDoor.spriteSpec.frames, ), ); } }