import { Entity, EntityNames } from "."; import { BoundingBox, Colliding, Grid, Sprite } from "../components"; import { IMAGES, SPRITE_SPECS, SpriteSpec, Sprites } from "../config"; import { Coord2D } from "../interfaces"; export class Wall extends Entity { private static spriteSpec: SpriteSpec = SPRITE_SPECS.get( Sprites.WALL ) as SpriteSpec; constructor(gridPosition: Coord2D) { super(EntityNames.Wall); this.addComponent(new Grid(gridPosition)); this.addComponent(new Colliding()); this.addComponent( new BoundingBox( { x: 0, y: 0, }, { width: Wall.spriteSpec.width, height: Wall.spriteSpec.height, }, 0 ) ); this.addComponent( new Sprite( IMAGES.get(Wall.spriteSpec.sheet)!, { x: 0, y: 0 }, { width: Wall.spriteSpec.width, height: Wall.spriteSpec.height, }, Wall.spriteSpec.msPerFrame, Wall.spriteSpec.frames ) ); } }