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export enum Action {
MOVE_LEFT,
MOVE_RIGHT,
MOVE_UP,
MOVE_DOWN,
RESET,
INTERACT,
}
export namespace KeyConstants {
export const KeyActions: Record<string, Action> = {
a: Action.MOVE_LEFT,
arrowleft: Action.MOVE_LEFT,
d: Action.MOVE_RIGHT,
arrowright: Action.MOVE_RIGHT,
w: Action.MOVE_UP,
arrowup: Action.MOVE_UP,
s: Action.MOVE_DOWN,
arrowdown: Action.MOVE_DOWN,
" ": Action.INTERACT,
enter: Action.INTERACT,
};
// value -> [key] from KeyActions
export const ActionKeys: Map<Action, string[]> = Object.keys(
KeyActions,
).reduce((acc: Map<Action, string[]>, key) => {
const action = KeyActions[key.toLowerCase()];
if (acc.has(action)) {
acc.get(action)!.push(key);
return acc;
}
acc.set(action, [key]);
return acc;
}, new Map());
}
export namespace PhysicsConstants {
export const GRID_MOVEMENT_VELOCITY = 1;
}
export namespace Miscellaneous {
export const WIDTH = 800;
export const HEIGHT = 800;
export const GRID_ROWS = 15;
export const GRID_COLUMNS = 15;
export const GRID_CELL_WIDTH = Math.floor(WIDTH / GRID_COLUMNS);
export const GRID_CELL_HEIGHT = Math.floor(HEIGHT / GRID_ROWS);
export const MODAL_ID = "modal";
}
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