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import { Entity, EntityNames } from ".";
import { Game } from "..";
import { BoundingBox, Colliding, Grid, Sprite } from "../components";
import { IMAGES, SPRITE_SPECS, SpriteSpec, Sprites } from "../config";
import { Coord2D } from "../interfaces";
import { LevelNames } from "../levels";
import { Level, SystemNames } from "../systems";
export class Curry extends Entity {
private static spriteSpec: SpriteSpec = SPRITE_SPECS.get(
Sprites.CURRY
) as SpriteSpec;
constructor(gridPosition: Coord2D) {
super(EntityNames.Curry);
this.addComponent(new Grid(gridPosition));
this.addComponent(new Colliding(this.collisionHandler));
this.addComponent(
new BoundingBox(
{
x: 0,
y: 0,
},
{
width: Curry.spriteSpec.width,
height: Curry.spriteSpec.height,
},
0
)
);
this.addComponent(
new Sprite(
IMAGES.get(Curry.spriteSpec.sheet)!,
{ x: 0, y: 0 },
{
width: Curry.spriteSpec.width,
height: Curry.spriteSpec.height,
},
Curry.spriteSpec.msPerFrame,
Curry.spriteSpec.frames
)
);
}
private collisionHandler(game: Game, entity: Entity) {
if (entity.name !== EntityNames.Player) {
return;
}
game.removeEntity(this.id);
const levelSystem = game.getSystem<Level>(SystemNames.Level);
levelSystem.setLevel(LevelNames.LevelSelection);
}
}
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