diff options
Diffstat (limited to 'src/Makefile')
-rw-r--r-- | src/Makefile | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/Makefile b/src/Makefile new file mode 100644 index 0000000..d4e921a --- /dev/null +++ b/src/Makefile @@ -0,0 +1,70 @@ +# Author: +# Logan Hunt +# Summary: +# Play the game asteroids +# Above and Beyond (Extra Credit) +# Changed colors +# Added fuel +# rotation: -1 units/frame +# movement: -3 units/frame +# Made sure that initially, trajectories of spawned rocks will +# not hit ship +# There's a chance of medium asteroids spawning at the start +# The initial amount of large rocks is random +############################################################### + +LFLAGS = -lglut -lGLU -lGL + +############################################################### +# Build the main game +############################################################### +a.out: driver.o game.o uiInteract.o uiDraw.o point.o velocity.o flyingObject.o ship.o bullet.o rocks.o + g++ driver.o game.o uiInteract.o uiDraw.o point.o velocity.o flyingObject.o ship.o bullet.o rocks.o $(LFLAGS) + +############################################################### +# Individual files +# uiDraw.o Draw polygons on the screen and do all OpenGL graphics +# uiInteract.o Handles input events +# point.o The position on the screen +# game.o Handles the game interaction +# velocity.o Velocity (speed and direction) +# flyingObject.o Base class for all flying objects +# ship.o The player's ship +# bullet.o The bullets fired from the ship +# rocks.o Contains all of the Rock classes +############################################################### +uiDraw.o: uiDraw.cpp ../include/uiDraw.h + g++ -c uiDraw.cpp + +uiInteract.o: uiInteract.cpp ../include/uiInteract.h + g++ -c uiInteract.cpp + +point.o: point.cpp ../include/point.h + g++ -c point.cpp + +driver.o: driver.cpp ../include/game.h + g++ -c driver.cpp + +game.o: game.cpp ../include/game.h ../include/uiDraw.h ../include/uiInteract.h ../include/point.h ../include/velocity.h ../include/flyingObject.h ../include/bullet.h ../include/rocks.h ../include/ship.h + g++ -c game.cpp + +velocity.o: velocity.cpp ../include/velocity.h ../include/point.h + g++ -c velocity.cpp + +flyingObject.o: flyingObject.cpp ../include/flyingObject.h ../include/point.h ../include/velocity.h ../include/uiDraw.h + g++ -c flyingObject.cpp + +ship.o: ship.cpp ../include/ship.h ../include/flyingObject.h ../include/point.h ../include/velocity.h ../include/uiDraw.h + g++ -c ship.cpp + +bullet.o: bullet.cpp ../include/bullet.h ../include/flyingObject.h ../include/point.h ../include/velocity.h ../include/uiDraw.h + g++ -c bullet.cpp + +rocks.o: rocks.cpp ../include/rocks.h ../include/flyingObject.h ../include/point.h ../include/velocity.h ../include/uiDraw.h + g++ -c rocks.cpp + +############################################################### +# General rules +############################################################### +clean: + rm a.out *.o |