From d8b164e4727c887979d4da6a4011a444749862fc Mon Sep 17 00:00:00 2001 From: Simponic Date: Thu, 13 Aug 2020 12:07:52 -0600 Subject: Better file structure, stuff is better in general --- src/game.h | 54 ------------------------------------------------------ 1 file changed, 54 deletions(-) delete mode 100644 src/game.h (limited to 'src/game.h') diff --git a/src/game.h b/src/game.h deleted file mode 100644 index 943ed63..0000000 --- a/src/game.h +++ /dev/null @@ -1,54 +0,0 @@ -/********************************************************************* - * File: game.h - * Description: Defines the game class for Asteroids - * - *********************************************************************/ - -#ifndef GAME_H -#define GAME_H - -#include -#include "bullet.h" -#include "ship.h" -#include "rocks.h" -#include "uiDraw.h" -#include "uiInteract.h" - -#define CLOSE_ENOUGH 15 - -using namespace std; - -class Game -{ -private: - Point topLeft; - Point bottomRight; - vector rocks; - vector bullets; - Ship* ship; - int level = 0; - - float getClosestDistance( const FlyingObject &obj1 , const FlyingObject &obj2 ) const; - - vector createRocks(); - - void advanceBullets(); - void advanceAsteroids(); - void advanceShip(); - - void cleanUpZombies(); - - void handleCollisions(); - - void drawBullets(); - void drawRocks(); - void drawShip(); -public: - Game ( const Point &tl , const Point &br ); - void handleInput ( const Interface &ui ); - void draw ( const Interface &ui ); - void advance(); -}; - - -#endif /* GAME_H */ -- cgit v1.2.3-70-g09d2