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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-05 14:54:34 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-05 14:54:34 -0600
commit545e129c7411714e7b40c742a23409629c9f767f (patch)
tree7576214f20d35230a1769843d06dfb9ed2b09af6 /src/bootstrap.js
parentdee568c51dbf2393aa7bd75f4241602af8022a2c (diff)
downloadbbiy-545e129c7411714e7b40c742a23409629c9f767f.tar.gz
bbiy-545e129c7411714e7b40c742a23409629c9f767f.zip
Add stop component; entites are stackable when they arrive at a stop component. Maybe this is wrong?
Diffstat (limited to 'src/bootstrap.js')
-rw-r--r--src/bootstrap.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bootstrap.js b/src/bootstrap.js
index 489ad8d..b1fd62e 100644
--- a/src/bootstrap.js
+++ b/src/bootstrap.js
@@ -7,7 +7,7 @@ game.bootstrap = (() => {
src: [
'src/components/position.js', 'src/components/momentum.js', 'src/components/gridPosition.js',
'src/components/appearence.js', 'src/components/controllable.js', 'src/components/pushable.js',
- 'src/components/loadPriority.js',
+ 'src/components/loadPriority.js', 'src/components/stop.js'
],
id: 'components'
},