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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-10 22:13:05 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-10 22:13:05 -0600 |
commit | 69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 (patch) | |
tree | 02152d8eb67f1b4913222b412d72740f59808c7b /src/components/sprite.js | |
parent | a23ea2e014d140dbe9c090e6cf7d55906480c260 (diff) | |
download | bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.tar.gz bbiy-69b5f4448c1cbd00ebcb6f444f2434cc272b7e97.zip |
Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object
Diffstat (limited to 'src/components/sprite.js')
-rw-r--r-- | src/components/sprite.js | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/components/sprite.js b/src/components/sprite.js new file mode 100644 index 0000000..f45975d --- /dev/null +++ b/src/components/sprite.js @@ -0,0 +1 @@ +game.components.Sprite = ({spriteName}) => game.Component('sprite', {spriteName});
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