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authorphat_sumo <ethanjpayne1@gmail.com>2022-04-13 18:21:11 -0600
committerphat_sumo <ethanjpayne1@gmail.com>2022-04-13 18:21:11 -0600
commitd12fa31cf86d54b5e88e9b6169e758a8875da869 (patch)
tree3e448328b0f43351ac0913b76a2d2e97656a4aea /src/entities/flag.js
parent8d0c43c1e7c47bb6767d361d8141c1467df9d50a (diff)
downloadbbiy-d12fa31cf86d54b5e88e9b6169e758a8875da869.tar.gz
bbiy-d12fa31cf86d54b5e88e9b6169e758a8875da869.zip
remove dynamic coloring, recolor sprites
Diffstat (limited to 'src/entities/flag.js')
-rw-r--r--src/entities/flag.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entities/flag.js b/src/entities/flag.js
index 09cb7bd..e13d2a2 100644
--- a/src/entities/flag.js
+++ b/src/entities/flag.js
@@ -1,6 +1,6 @@
game.createFlag = () => {
const flag = game.Entity();
- flag.addComponent(game.components.LoadPriority({priority: 2}));
+ flag.addComponent(game.components.LoadPriority({priority: 5}));
flag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
flag.addComponent(game.components.Alive());
flag.addComponent(game.components.Sprite({spriteName: "flag"}))