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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-05 20:16:22 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-05 20:16:22 -0600
commit66b29967e1a0c83c09da990fdb50e613a7e6caa0 (patch)
tree771a99d0c8e95669301614d892825145399cb1d5 /src/entities/liquid.js
parent558e91a4420bb52e9b8dad624cff3859ec64ea43 (diff)
downloadbbiy-66b29967e1a0c83c09da990fdb50e613a7e6caa0.tar.gz
bbiy-66b29967e1a0c83c09da990fdb50e613a7e6caa0.zip
Finish adding all entities
Diffstat (limited to 'src/entities/liquid.js')
-rw-r--r--src/entities/liquid.js16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/entities/liquid.js b/src/entities/liquid.js
deleted file mode 100644
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--- a/src/entities/liquid.js
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-game.createLiquid = () => {
- // TODO: Split this into two entities: water and lava
- const liquid = game.Entity();
- liquid.addComponent(game.components.LoadPriority({priority: 5}));
- liquid.addComponent(game.components.Position({x: 0, y: 0}));
- liquid.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
- liquid.addComponent(game.components.Alive());
- liquid.sprite = game.graphics.Sprite({
- image: game.assets.liquid,
- spriteHeight: 24,
- spriteWidth: 24,
- numFrames: 3,
- timePerFrame: 100,
- });
- return liquid;
-}