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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-19 16:02:53 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-19 16:02:53 -0600
commit58ceff79496f60969eecb28a767b1ea28292becb (patch)
tree3a6acad4d9333aef2e18bb5d073e054926b20340 /src/entities/water.js
parent9b597426ac45775f63b1fe4365c6fa8f3c3179af (diff)
downloadbbiy-58ceff79496f60969eecb28a767b1ea28292becb.tar.gz
bbiy-58ceff79496f60969eecb28a767b1ea28292becb.zip
Finish rule system; add burn and sink; particle effects on kill, sink
Diffstat (limited to 'src/entities/water.js')
-rw-r--r--src/entities/water.js1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/entities/water.js b/src/entities/water.js
index 7c160b0..11522b1 100644
--- a/src/entities/water.js
+++ b/src/entities/water.js
@@ -4,5 +4,6 @@ game.createWater = () => {
water.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
water.addComponent(game.components.Alive());
water.addComponent(game.components.Sprite({spriteName: "water"}))
+ water.addComponent(game.components.Name({selector: "water"}))
return water;
}