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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-19 16:02:53 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-19 16:02:53 -0600 |
commit | 58ceff79496f60969eecb28a767b1ea28292becb (patch) | |
tree | 3a6acad4d9333aef2e18bb5d073e054926b20340 /src/entities/water.js | |
parent | 9b597426ac45775f63b1fe4365c6fa8f3c3179af (diff) | |
download | bbiy-58ceff79496f60969eecb28a767b1ea28292becb.tar.gz bbiy-58ceff79496f60969eecb28a767b1ea28292becb.zip |
Finish rule system; add burn and sink; particle effects on kill, sink
Diffstat (limited to 'src/entities/water.js')
-rw-r--r-- | src/entities/water.js | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/entities/water.js b/src/entities/water.js index 7c160b0..11522b1 100644 --- a/src/entities/water.js +++ b/src/entities/water.js @@ -4,5 +4,6 @@ game.createWater = () => { water.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); water.addComponent(game.components.Alive()); water.addComponent(game.components.Sprite({spriteName: "water"})) + water.addComponent(game.components.Name({selector: "water"})) return water; } |