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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-19 16:02:53 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-19 16:02:53 -0600
commit58ceff79496f60969eecb28a767b1ea28292becb (patch)
tree3a6acad4d9333aef2e18bb5d073e054926b20340 /src/entities/wordKill.js
parent9b597426ac45775f63b1fe4365c6fa8f3c3179af (diff)
downloadbbiy-58ceff79496f60969eecb28a767b1ea28292becb.tar.gz
bbiy-58ceff79496f60969eecb28a767b1ea28292becb.zip
Finish rule system; add burn and sink; particle effects on kill, sink
Diffstat (limited to 'src/entities/wordKill.js')
-rw-r--r--src/entities/wordKill.js1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/entities/wordKill.js b/src/entities/wordKill.js
index 8ea04d9..6906e9c 100644
--- a/src/entities/wordKill.js
+++ b/src/entities/wordKill.js
@@ -5,5 +5,6 @@ game.createWordKill = () => {
wordKill.addComponent(game.components.Pushable({pushable: true}));
wordKill.addComponent(game.components.Alive());
wordKill.addComponent(game.components.Sprite({spriteName: "wordKill"}))
+ wordKill.addComponent(game.components.Verb({action: "burn"}));
return wordKill;
}