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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-19 16:02:53 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-19 16:02:53 -0600 |
commit | 58ceff79496f60969eecb28a767b1ea28292becb (patch) | |
tree | 3a6acad4d9333aef2e18bb5d073e054926b20340 /src/entities/wordKill.js | |
parent | 9b597426ac45775f63b1fe4365c6fa8f3c3179af (diff) | |
download | bbiy-58ceff79496f60969eecb28a767b1ea28292becb.tar.gz bbiy-58ceff79496f60969eecb28a767b1ea28292becb.zip |
Finish rule system; add burn and sink; particle effects on kill, sink
Diffstat (limited to 'src/entities/wordKill.js')
-rw-r--r-- | src/entities/wordKill.js | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/entities/wordKill.js b/src/entities/wordKill.js index 8ea04d9..6906e9c 100644 --- a/src/entities/wordKill.js +++ b/src/entities/wordKill.js @@ -5,5 +5,6 @@ game.createWordKill = () => { wordKill.addComponent(game.components.Pushable({pushable: true})); wordKill.addComponent(game.components.Alive()); wordKill.addComponent(game.components.Sprite({spriteName: "wordKill"})) + wordKill.addComponent(game.components.Verb({action: "burn"})); return wordKill; } |