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authorLogan Hunt <loganhunt@simponic.xyz>2022-04-11 16:55:16 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-11 16:55:16 -0600
commit491f532750da38f17e2891042bcb03f095ec4d92 (patch)
tree8319ee79d4ea65afd8f6eaf75c5a94d9a72ea1a1 /src/game.js
parentec7b01918cc2aec22d4c408bdd460bf767377fbc (diff)
downloadbbiy-491f532750da38f17e2891042bcb03f095ec4d92.tar.gz
bbiy-491f532750da38f17e2891042bcb03f095ec4d92.zip
Move particle stuff to a system to simplify spawning particles
Diffstat (limited to 'src/game.js')
-rw-r--r--src/game.js3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game.js b/src/game.js
index 753d028..705d3e0 100644
--- a/src/game.js
+++ b/src/game.js
@@ -26,7 +26,7 @@ game.initialize = () => {
// Maintained by gridSystem as a side-effect
game.entitiesGrid = Array(game.config.yDim).fill(null).map(() => Array(game.config.xDim).fill(null).map(() => new Map()));
- game.systemOrder = ["gridSystem", "collisionSystem", "physics", "keyboardInput", "undo", "render"];
+ game.systemOrder = ["gridSystem", "collisionSystem", "physics", "keyboardInput", "undo", "particle", "render"];
game.systems = { };
game.systems.physics = game.system.Physics(),
game.systems.gridSystem = game.system.Grid(game.entitiesGrid);
@@ -34,6 +34,7 @@ game.initialize = () => {
game.systems.render = game.system.Render(game.graphics);
game.systems.undo = game.system.Undo(game.entitiesGrid);
game.systems.keyboardInput = game.system.KeyboardInput(game.systems.undo);
+ game.systems.particle = game.system.Particle(game.canvas.context);
lastTimeStamp = performance.now()
requestAnimationFrame(game.loop);