summaryrefslogtreecommitdiff
path: root/src/systems/render.js
diff options
context:
space:
mode:
authorLogan Hunt <loganhunt@simponic.xyz>2022-04-11 16:55:16 -0600
committerLogan Hunt <loganhunt@simponic.xyz>2022-04-11 16:55:16 -0600
commit491f532750da38f17e2891042bcb03f095ec4d92 (patch)
tree8319ee79d4ea65afd8f6eaf75c5a94d9a72ea1a1 /src/systems/render.js
parentec7b01918cc2aec22d4c408bdd460bf767377fbc (diff)
downloadbbiy-491f532750da38f17e2891042bcb03f095ec4d92.tar.gz
bbiy-491f532750da38f17e2891042bcb03f095ec4d92.zip
Move particle stuff to a system to simplify spawning particles
Diffstat (limited to 'src/systems/render.js')
-rw-r--r--src/systems/render.js11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/systems/render.js b/src/systems/render.js
index d3bacb8..adc8355 100644
--- a/src/systems/render.js
+++ b/src/systems/render.js
@@ -10,12 +10,17 @@ game.system.Render = (graphics) => {
});
sortedEntities.forEach((entity) => {
- if (entity.hasComponent("position") && entity.hasComponent("appearance") && entity.hasComponent("sprite")) {
- game.sprites[entity.components.sprite.spriteName].draw(elapsedTime, {...entity.components.position, ...entity.components.appearance});
+ if (entity.hasComponent("position") && entity.hasComponent("appearance")) {
+ const drawSpec = {...entity.components.position, ...entity.components.appearance};
+ if (entity.hasComponent("sprite")) {
+ game.sprites[entity.components.sprite.spriteName].draw(elapsedTime, drawSpec);
+ } else if (entity.hasComponent("particles")) {
+ entity.particleSprite.draw(elapsedTime, drawSpec);
+ }
}
});
return new Set();
}
return { update };
-}; \ No newline at end of file
+};