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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-18 21:07:55 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-18 21:07:55 -0600 |
commit | 9b597426ac45775f63b1fe4365c6fa8f3c3179af (patch) | |
tree | 0768f5aebcd9ef9f60824f389e1e197f32e4e578 /src/systems/render.js | |
parent | 1cffeb5520e416893a93545dc4356365b762a1f7 (diff) | |
download | bbiy-9b597426ac45775f63b1fe4365c6fa8f3c3179af.tar.gz bbiy-9b597426ac45775f63b1fe4365c6fa8f3c3179af.zip |
Wow this is some shitty fucking code god damn
Diffstat (limited to 'src/systems/render.js')
-rw-r--r-- | src/systems/render.js | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/systems/render.js b/src/systems/render.js index adc8355..8a3e633 100644 --- a/src/systems/render.js +++ b/src/systems/render.js @@ -10,7 +10,7 @@ game.system.Render = (graphics) => { }); sortedEntities.forEach((entity) => { - if (entity.hasComponent("position") && entity.hasComponent("appearance")) { + if (entity.hasComponent("position") && entity.hasComponent("appearance") && entity.hasComponent("alive")) { const drawSpec = {...entity.components.position, ...entity.components.appearance}; if (entity.hasComponent("sprite")) { game.sprites[entity.components.sprite.spriteName].draw(elapsedTime, drawSpec); @@ -21,6 +21,6 @@ game.system.Render = (graphics) => { }); return new Set(); - } + }; return { update }; }; |