diff options
Diffstat (limited to 'src/entities')
-rw-r--r-- | src/entities/lava.js | 15 | ||||
-rw-r--r-- | src/entities/liquid.js | 16 | ||||
-rw-r--r-- | src/entities/water.js | 14 |
3 files changed, 29 insertions, 16 deletions
diff --git a/src/entities/lava.js b/src/entities/lava.js new file mode 100644 index 0000000..c0389bc --- /dev/null +++ b/src/entities/lava.js @@ -0,0 +1,15 @@ +game.createLava = () => { + // TODO: Split this into two entities: water and lava + const lava = game.Entity(); + lava.addComponent(game.components.LoadPriority({priority: 5})); + lava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); + lava.addComponent(game.components.Alive()); + lava.sprite = game.graphics.Sprite({ + image: game.assets.lava, + spriteHeight: 24, + spriteWidth: 24, + numFrames: 3, + timePerFrame: 100, + }); + return lava; +} diff --git a/src/entities/liquid.js b/src/entities/liquid.js deleted file mode 100644 index 27026d6..0000000 --- a/src/entities/liquid.js +++ /dev/null @@ -1,16 +0,0 @@ -game.createLiquid = () => { - // TODO: Split this into two entities: water and lava - const liquid = game.Entity(); - liquid.addComponent(game.components.LoadPriority({priority: 5})); - liquid.addComponent(game.components.Position({x: 0, y: 0})); - liquid.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); - liquid.addComponent(game.components.Alive()); - liquid.sprite = game.graphics.Sprite({ - image: game.assets.liquid, - spriteHeight: 24, - spriteWidth: 24, - numFrames: 3, - timePerFrame: 100, - }); - return liquid; -} diff --git a/src/entities/water.js b/src/entities/water.js new file mode 100644 index 0000000..abefd3f --- /dev/null +++ b/src/entities/water.js @@ -0,0 +1,14 @@ +game.createWater = () => { + const water = game.Entity(); + water.addComponent(game.components.LoadPriority({priority: 5})); + water.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); + water.addComponent(game.components.Alive()); + water.sprite = game.graphics.Sprite({ + image: game.assets.water, + spriteHeight: 24, + spriteWidth: 24, + numFrames: 3, + timePerFrame: 100, + }); + return water; +} |