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-rw-r--r--src/entities/lava.js15
-rw-r--r--src/entities/liquid.js16
-rw-r--r--src/entities/water.js14
3 files changed, 29 insertions, 16 deletions
diff --git a/src/entities/lava.js b/src/entities/lava.js
new file mode 100644
index 0000000..c0389bc
--- /dev/null
+++ b/src/entities/lava.js
@@ -0,0 +1,15 @@
+game.createLava = () => {
+ // TODO: Split this into two entities: water and lava
+ const lava = game.Entity();
+ lava.addComponent(game.components.LoadPriority({priority: 5}));
+ lava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ lava.addComponent(game.components.Alive());
+ lava.sprite = game.graphics.Sprite({
+ image: game.assets.lava,
+ spriteHeight: 24,
+ spriteWidth: 24,
+ numFrames: 3,
+ timePerFrame: 100,
+ });
+ return lava;
+}
diff --git a/src/entities/liquid.js b/src/entities/liquid.js
deleted file mode 100644
index 27026d6..0000000
--- a/src/entities/liquid.js
+++ /dev/null
@@ -1,16 +0,0 @@
-game.createLiquid = () => {
- // TODO: Split this into two entities: water and lava
- const liquid = game.Entity();
- liquid.addComponent(game.components.LoadPriority({priority: 5}));
- liquid.addComponent(game.components.Position({x: 0, y: 0}));
- liquid.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
- liquid.addComponent(game.components.Alive());
- liquid.sprite = game.graphics.Sprite({
- image: game.assets.liquid,
- spriteHeight: 24,
- spriteWidth: 24,
- numFrames: 3,
- timePerFrame: 100,
- });
- return liquid;
-}
diff --git a/src/entities/water.js b/src/entities/water.js
new file mode 100644
index 0000000..abefd3f
--- /dev/null
+++ b/src/entities/water.js
@@ -0,0 +1,14 @@
+game.createWater = () => {
+ const water = game.Entity();
+ water.addComponent(game.components.LoadPriority({priority: 5}));
+ water.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
+ water.addComponent(game.components.Alive());
+ water.sprite = game.graphics.Sprite({
+ image: game.assets.water,
+ spriteHeight: 24,
+ spriteWidth: 24,
+ numFrames: 3,
+ timePerFrame: 100,
+ });
+ return water;
+}