diff options
Diffstat (limited to 'src/render/sprites.js')
-rw-r--r-- | src/render/sprites.js | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/render/sprites.js b/src/render/sprites.js index d8ae126..9626b00 100644 --- a/src/render/sprites.js +++ b/src/render/sprites.js @@ -12,6 +12,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#ede285", }), floor: game.graphics.Sprite({ image: game.assets.floor, @@ -19,6 +20,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#404040", }), hedge: game.graphics.Sprite({ image: game.assets.hedge, @@ -26,6 +28,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 250, + color: "#5c8339", }), grass: game.graphics.Sprite({ image: game.assets.grass, @@ -33,6 +36,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#5c8339", }), lava: game.graphics.Sprite({ image: game.assets.lava, @@ -40,6 +44,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#e49950", }), rock: game.graphics.Sprite({ image: game.assets.rock, @@ -47,6 +52,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#90673e", }), wall: game.graphics.Sprite({ image: game.assets.wall, @@ -54,6 +60,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#707070", }), water: game.graphics.Sprite({ image: game.assets.water, @@ -61,6 +68,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#5f9dd1", }), wordBigBlue: game.graphics.Sprite({ image: game.assets.wordBigBlue, @@ -68,6 +76,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#0f2439", }), wordFlag: game.graphics.Sprite({ image: game.assets.wordFlag, @@ -75,6 +84,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#ede285", }), wordIs: game.graphics.Sprite({ image: game.assets.wordIs, @@ -82,6 +92,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#ffffff", }), wordKill: game.graphics.Sprite({ image: game.assets.wordKill, @@ -89,6 +100,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#e49950", }), wordLava: game.graphics.Sprite({ image: game.assets.wordLava, @@ -96,6 +108,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#e49950", }), wordPush: game.graphics.Sprite({ image: game.assets.wordPush, @@ -103,6 +116,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#90673e", }), wordRock: game.graphics.Sprite({ image: game.assets.wordRock, @@ -110,6 +124,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#90673e", }), wordSink: game.graphics.Sprite({ image: game.assets.wordSink, @@ -117,6 +132,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#5f9dd1", }), wordStop: game.graphics.Sprite({ image: game.assets.wordStop, @@ -124,6 +140,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#252e0e", }), wordWall: game.graphics.Sprite({ image: game.assets.wordWall, @@ -131,6 +148,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#707070", }), wordWater: game.graphics.Sprite({ image: game.assets.wordWater, @@ -138,6 +156,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#5f9dd1", }), wordWin: game.graphics.Sprite({ image: game.assets.wordWin, @@ -145,6 +164,7 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#ede285", }), wordYou: game.graphics.Sprite({ image: game.assets.wordYou, @@ -152,5 +172,6 @@ game.sprites = { spriteWidth: 24, numFrames: 3, timePerFrame: 100, + color: "#0f2439", }), }; |