diff options
Diffstat (limited to 'src/systems/collision.js')
-rw-r--r-- | src/systems/collision.js | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/src/systems/collision.js b/src/systems/collision.js index 152dcd6..08a1d91 100644 --- a/src/systems/collision.js +++ b/src/systems/collision.js @@ -1,5 +1,6 @@ game.system.Collision = (entitiesGrid) => { const update = (elapsedTime, entities, changedIds) => { + const thisChangedIds = new Set(); for (let entity of Object.keys(entities).map((id) => entities[id])) { if (entity.hasComponent("controllable") && entity.hasComponent("gridPosition") && entity.hasComponent("momentum")) { const momentum = unitize(entity.components.momentum); @@ -38,25 +39,25 @@ game.system.Collision = (entitiesGrid) => { entity.removeComponent("momentum"); } else { entitiesToPush.map((e) => { - const particles = game.createBorderParticles({ - colors: ["#16f7c9", "#0d6e5a", "#2fa18a", "#48cfb4", "#58877d", "#178054", "#2cdb92"], - maxSpeed: 0.20, - minRadius: 1, - maxRadius: 3, - minLife: 100, - maxLife: 300, - minAmount: 20, - maxAmount: 50, - }); - particles.addComponent(game.components.Position(e.components.position)); - particles.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim})); - game.entities[particles.id] = particles; +// const particles = game.createBorderParticles({ +// colors: ["#16f7c9", "#0d6e5a", "#2fa18a", "#48cfb4", "#58877d", "#178054", "#2cdb92"], +// maxSpeed: 0.20, +// minRadius: 1, +// maxRadius: 3, +// minLife: 100, +// maxLife: 300, +// minAmount: 20, +// maxAmount: 50, +// }); +// particles.addComponent(game.components.Position(e.components.position)); +// particles.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim})); +// game.entities[particles.id] = particles; e.addComponent(game.components.Momentum({...momentum})) }); } } } - return new Set(); + return thisChangedIds; }; return { update }; }; |