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-rw-r--r--src/systems/.collision.js.swpbin0 -> 12288 bytes
-rw-r--r--src/systems/.particle.js.swpbin0 -> 12288 bytes
-rw-r--r--src/systems/.render.js.swpbin0 -> 12288 bytes
-rw-r--r--src/systems/collision.js18
-rw-r--r--src/systems/keyboardInput.js2
-rw-r--r--src/systems/particle.js57
-rw-r--r--src/systems/render.js11
7 files changed, 71 insertions, 17 deletions
diff --git a/src/systems/.collision.js.swp b/src/systems/.collision.js.swp
new file mode 100644
index 0000000..40fcae8
--- /dev/null
+++ b/src/systems/.collision.js.swp
Binary files differ
diff --git a/src/systems/.particle.js.swp b/src/systems/.particle.js.swp
new file mode 100644
index 0000000..ab5d138
--- /dev/null
+++ b/src/systems/.particle.js.swp
Binary files differ
diff --git a/src/systems/.render.js.swp b/src/systems/.render.js.swp
new file mode 100644
index 0000000..741856a
--- /dev/null
+++ b/src/systems/.render.js.swp
Binary files differ
diff --git a/src/systems/collision.js b/src/systems/collision.js
index 08a1d91..0070ee7 100644
--- a/src/systems/collision.js
+++ b/src/systems/collision.js
@@ -39,19 +39,11 @@ game.system.Collision = (entitiesGrid) => {
entity.removeComponent("momentum");
} else {
entitiesToPush.map((e) => {
-// const particles = game.createBorderParticles({
-// colors: ["#16f7c9", "#0d6e5a", "#2fa18a", "#48cfb4", "#58877d", "#178054", "#2cdb92"],
-// maxSpeed: 0.20,
-// minRadius: 1,
-// maxRadius: 3,
-// minLife: 100,
-// maxLife: 300,
-// minAmount: 20,
-// maxAmount: 50,
-// });
-// particles.addComponent(game.components.Position(e.components.position));
-// particles.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim}));
-// game.entities[particles.id] = particles;
+ const pushedParticleSpawner = game.createBorderParticles();
+ pushedParticleSpawner.addComponent(game.components.Position(e.components.position));
+ pushedParticleSpawner.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim}));
+ game.entities[pushedParticleSpawner.id] = pushedParticleSpawner;
+
e.addComponent(game.components.Momentum({...momentum}))
});
}
diff --git a/src/systems/keyboardInput.js b/src/systems/keyboardInput.js
index 50afda1..80feeef 100644
--- a/src/systems/keyboardInput.js
+++ b/src/systems/keyboardInput.js
@@ -33,4 +33,4 @@ game.system.KeyboardInput = (undoSystem) => {
};
window.addEventListener("keydown", keyPress);
return { keys, update };
-} \ No newline at end of file
+}
diff --git a/src/systems/particle.js b/src/systems/particle.js
new file mode 100644
index 0000000..e58c0a0
--- /dev/null
+++ b/src/systems/particle.js
@@ -0,0 +1,57 @@
+game.system.Particle = () => {
+ "use strict";
+ const particleSpawners = {};
+
+ const particleSpawner = ({colors, maxAmount, minAmount, minLife, maxLife, minRadius, maxRadius, maxSpeed, spawnFunction}) => {
+ return Array(randomInRange(minAmount, maxAmount)).fill(0).map(() => {
+ let particleSpec = {
+ x: Math.random(),
+ y: Math.random(),
+ dx: Math.random() * maxSpeed - maxSpeed / 2,
+ dy: Math.random() * maxSpeed - maxSpeed / 2,
+ radius: randomInRange(minRadius, maxRadius),
+ color: colors[randomInRange(0, colors.length-1)],
+ lifetime: randomInRange(minLife, maxLife),
+ elapsed: 0,
+ };
+ if (spawnFunction) {
+ particleSpec = {...particleSpec, ...spawnFunction(particleSpec)};
+ }
+ return particleSpec;
+ });
+ }
+
+ const update = (elapsedTime, entities, _changedIds) => {
+ for (let id in entities) {
+ const entity = entities[id];
+ if (entity.hasComponent("particles")) {
+ if (!particleSpawners[entity.id]) {
+ particleSpawners[entity.id] = particleSpawner(entity.components.particles.spec.spec);
+ entities[id].particleSprite = game.graphics.Sprite({
+ drawFunction: (elapsedTime, {x, y, width, height}, context) => {
+ let particleSpawner = particleSpawners[entity.id];
+ particleSpawner.map((particleSpec) => particleSpec.elapsed += elapsedTime);
+ particleSpawners[id] = particleSpawner.filter((particleSpec) => particleSpec.lifetime > particleSpec.elapsed);
+ particleSpawner = particleSpawners[id];
+ if (particleSpawner.length === 0) {
+ entities[id].removeComponent("alive");
+ }
+ particleSpawner.map((particleSpec) => {
+ const position = {x: (particleSpec.x * width) + x + particleSpec.dx * particleSpec.elapsed, y: (particleSpec.y * height) + y + particleSpec.dy * particleSpec.elapsed};
+ const fill = context.fillStyle;
+ context.fillStyle = particleSpec.color;
+ context.beginPath();
+ context.arc(position.x, position.y, particleSpec.radius, 0, 2 * Math.PI);
+ context.fill();
+ context.fillStyle = fill;
+ });
+ }
+ });
+ }
+ }
+ }
+ return new Set();
+ };
+
+ return { update };
+};
diff --git a/src/systems/render.js b/src/systems/render.js
index d3bacb8..adc8355 100644
--- a/src/systems/render.js
+++ b/src/systems/render.js
@@ -10,12 +10,17 @@ game.system.Render = (graphics) => {
});
sortedEntities.forEach((entity) => {
- if (entity.hasComponent("position") && entity.hasComponent("appearance") && entity.hasComponent("sprite")) {
- game.sprites[entity.components.sprite.spriteName].draw(elapsedTime, {...entity.components.position, ...entity.components.appearance});
+ if (entity.hasComponent("position") && entity.hasComponent("appearance")) {
+ const drawSpec = {...entity.components.position, ...entity.components.appearance};
+ if (entity.hasComponent("sprite")) {
+ game.sprites[entity.components.sprite.spriteName].draw(elapsedTime, drawSpec);
+ } else if (entity.hasComponent("particles")) {
+ entity.particleSprite.draw(elapsedTime, drawSpec);
+ }
}
});
return new Set();
}
return { update };
-}; \ No newline at end of file
+};