summaryrefslogtreecommitdiff
path: root/src/systems
diff options
context:
space:
mode:
Diffstat (limited to 'src/systems')
-rw-r--r--src/systems/gridSystem.js35
1 files changed, 18 insertions, 17 deletions
diff --git a/src/systems/gridSystem.js b/src/systems/gridSystem.js
index bc67bbb..b8d49e6 100644
--- a/src/systems/gridSystem.js
+++ b/src/systems/gridSystem.js
@@ -51,30 +51,31 @@ game.system.GridSystem = ({ xDim, yDim, canvasWidth, canvasHeight }) => {
dy: newGridCoords.y - oldGridCoords.y,
});
- // TODO: Loop in momentum direction until we find an entity that does not have "push" component
const proposed = {
x: entity.components.gridPosition.x + momentumVector.dx,
y: entity.components.gridPosition.y + momentumVector.dy
};
const proposedCopy = {...proposed};
- let found = false;
- do {
- found = false;
- const entitiesInCell = entitiesGrid[proposedCopy.y][proposedCopy.x];
- entitiesInCell.forEach((entity) => {
- if (entity.hasComponent("pushable")) {
- entity.addComponent(game.components.Momentum({...momentumVector}));
- found = true;
- }
- });
- proposedCopy.x += momentumVector.dx;
- proposedCopy.y += momentumVector.dy;
- const proposedCopyInBounds = clamp(proposedCopy, xDim, yDim);
- if (!equivalence(proposedCopyInBounds, proposedCopy)) {
+ if (entity.hasComponent("controllable")) {
+ let found = false;
+ do {
found = false;
- }
- } while (found);
+ const entitiesInCell = entitiesGrid[proposedCopy.y][proposedCopy.x];
+ entitiesInCell.forEach((entity) => {
+ if (entity.hasComponent("pushable")) {
+ entity.addComponent(game.components.Momentum({...momentumVector}));
+ found = true;
+ }
+ });
+ proposedCopy.x += momentumVector.dx;
+ proposedCopy.y += momentumVector.dy;
+ const proposedCopyInBounds = clamp(proposedCopy, xDim-1, yDim-1);
+ if (!equivalence(proposedCopyInBounds, proposedCopy)) {
+ found = false;
+ }
+ } while (found);
+ }
entity.components.gridPosition = {...entity.components.gridPosition, ...proposed};