From 58ceff79496f60969eecb28a767b1ea28292becb Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Tue, 19 Apr 2022 16:02:53 -0600 Subject: Finish rule system; add burn and sink; particle effects on kill, sink --- src/entities/bigblue.js | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/entities/bigblue.js') diff --git a/src/entities/bigblue.js b/src/entities/bigblue.js index bcf80d5..45fbc90 100644 --- a/src/entities/bigblue.js +++ b/src/entities/bigblue.js @@ -4,9 +4,10 @@ game.createBigBlue = () => { bigBlue.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); bigBlue.addComponent(game.components.Alive()); bigBlue.addComponent(game.components.Sprite({spriteName: "bigBlue"})); - // bigBlue.addComponent(game.components.Controllable({controls: ['left', 'right', 'up', 'down']})); bigBlue.addComponent(game.components.Name({selector: "bigblue"})); + bigBlue.addComponent(game.components.Burnable()); + bigBlue.addComponent(game.components.Sinkable()); return bigBlue; }; -- cgit v1.2.3-70-g09d2