From 69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Sun, 10 Apr 2022 22:13:05 -0600 Subject: Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object --- src/entities/bigblue.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/entities/bigblue.js') diff --git a/src/entities/bigblue.js b/src/entities/bigblue.js index 02029a5..5b6af0f 100644 --- a/src/entities/bigblue.js +++ b/src/entities/bigblue.js @@ -3,7 +3,7 @@ game.createBigBlue = () => { bigBlue.addComponent(game.components.LoadPriority({priority: 1})); bigBlue.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); bigBlue.addComponent(game.components.Alive()); - bigBlue.sprite = game.sprites.bigBlue; + bigBlue.addComponent(game.components.Sprite({spriteName: "bigBlue"})) // TODO: Remove this bigBlue.addComponent(game.components.Controllable({controls: ['left', 'right', 'up', 'down']})); -- cgit v1.2.3-70-g09d2