From 69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Sun, 10 Apr 2022 22:13:05 -0600 Subject: Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object --- src/entities/flag.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/entities/flag.js') diff --git a/src/entities/flag.js b/src/entities/flag.js index 87daeb7..09cb7bd 100644 --- a/src/entities/flag.js +++ b/src/entities/flag.js @@ -3,6 +3,6 @@ game.createFlag = () => { flag.addComponent(game.components.LoadPriority({priority: 2})); flag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); flag.addComponent(game.components.Alive()); - flag.sprite = game.sprites.flag; + flag.addComponent(game.components.Sprite({spriteName: "flag"})) return flag; } -- cgit v1.2.3-70-g09d2