From 545e129c7411714e7b40c742a23409629c9f767f Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Tue, 5 Apr 2022 14:54:34 -0600 Subject: Add stop component; entites are stackable when they arrive at a stop component. Maybe this is wrong? --- src/entities/hedge.js | 1 + 1 file changed, 1 insertion(+) (limited to 'src/entities/hedge.js') diff --git a/src/entities/hedge.js b/src/entities/hedge.js index 1e5d482..ab5ef35 100644 --- a/src/entities/hedge.js +++ b/src/entities/hedge.js @@ -2,6 +2,7 @@ game.createHedge = () => { const hedge = game.Entity(); hedge.addComponent(game.components.LoadPriority({priority: 6})); hedge.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); + hedge.addComponent(game.components.Stop({stop: true})); hedge.sprite = game.sprites.hedge; return hedge; } -- cgit v1.2.3-70-g09d2