From 69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Sun, 10 Apr 2022 22:13:05 -0600 Subject: Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object --- src/entities/lava.js | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/entities/lava.js') diff --git a/src/entities/lava.js b/src/entities/lava.js index bd1ca04..e741f0d 100644 --- a/src/entities/lava.js +++ b/src/entities/lava.js @@ -1,10 +1,9 @@ game.createLava = () => { - // TODO: Split this into two entities: water and lava const lava = game.Entity(); lava.addComponent(game.components.LoadPriority({priority: 5})); lava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); lava.addComponent(game.components.Alive()); - lava.sprite = game.sprites.lava; + lava.addComponent(game.components.Sprite({spriteName: "lava"})) return lava; } -- cgit v1.2.3-70-g09d2