From 69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Sun, 10 Apr 2022 22:13:05 -0600 Subject: Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object --- src/entities/rock.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/entities/rock.js') diff --git a/src/entities/rock.js b/src/entities/rock.js index 7602ab6..4d73f8d 100644 --- a/src/entities/rock.js +++ b/src/entities/rock.js @@ -3,7 +3,7 @@ game.createRock = () => { rock.addComponent(game.components.LoadPriority({priority: 2})); rock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); rock.addComponent(game.components.Alive()); - rock.sprite = game.sprites.rock; + rock.addComponent(game.components.Sprite({spriteName: "rock"})) //TODO: Remove this rock.addComponent(game.components.Pushable()); -- cgit v1.2.3-70-g09d2