From dee568c51dbf2393aa7bd75f4241602af8022a2c Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Mon, 4 Apr 2022 18:30:11 -0600 Subject: Fix flickering issue by having singleton sprites; add loading priority; load levels from source --- src/entities/rock.js | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) (limited to 'src/entities/rock.js') diff --git a/src/entities/rock.js b/src/entities/rock.js index fe9f809..c852f10 100644 --- a/src/entities/rock.js +++ b/src/entities/rock.js @@ -1,13 +1,11 @@ game.createRock = () => { const rock = game.Entity(); - rock.addComponent(game.components.Position({x: 0, y: 0})); + rock.addComponent(game.components.LoadPriority({priority: 2})); rock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); - rock.sprite = game.graphics.Sprite({ - image: game.assets.rock, - spriteHeight: 24, - spriteWidth: 24, - numFrames: 3, - timePerFrame: 100, - }); + rock.sprite = game.sprites.rock; + + //TODO: Remove this + rock.addComponent(game.components.Pushable()); + return rock; } -- cgit v1.2.3-70-g09d2