From 545e129c7411714e7b40c742a23409629c9f767f Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Tue, 5 Apr 2022 14:54:34 -0600 Subject: Add stop component; entites are stackable when they arrive at a stop component. Maybe this is wrong? --- src/entities/wall.js | 1 + 1 file changed, 1 insertion(+) (limited to 'src/entities/wall.js') diff --git a/src/entities/wall.js b/src/entities/wall.js index d5167c4..73c3adb 100644 --- a/src/entities/wall.js +++ b/src/entities/wall.js @@ -2,6 +2,7 @@ game.createWall = () => { const wall = game.Entity(); wall.addComponent(game.components.LoadPriority({priority: 3})); wall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); + wall.addComponent(game.components.Stop({stop: true})); wall.sprite = game.sprites.wall; return wall; } -- cgit v1.2.3-70-g09d2