From a54812ed50379bd8baacce53c16aeccdff752327 Mon Sep 17 00:00:00 2001 From: phat_sumo Date: Wed, 6 Apr 2022 18:26:03 -0600 Subject: convert hedge to grayscale, fix lava entity to use the new sprites, wordIs is pushable, dynamically color sprites --- src/entities/wordIs.js | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/entities/wordIs.js') diff --git a/src/entities/wordIs.js b/src/entities/wordIs.js index a32bfa1..ca00856 100644 --- a/src/entities/wordIs.js +++ b/src/entities/wordIs.js @@ -2,7 +2,8 @@ game.createWordIs = () => { const wordIs = game.Entity(); wordIs.addComponent(game.components.LoadPriority({priority: 3})); wordIs.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); - wordIs.addComponent(game.components.Stop({stop: true})); + // wordIs.addComponent(game.components.Stop({stop: true})); + wordIs.addComponent(game.components.Pushable()); wordIs.addComponent(game.components.Alive()); wordIs.sprite = game.sprites.wordIs; return wordIs; -- cgit v1.2.3-70-g09d2