From 69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Sun, 10 Apr 2022 22:13:05 -0600 Subject: Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object --- src/game.js | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/game.js') diff --git a/src/game.js b/src/game.js index 50db687..753d028 100644 --- a/src/game.js +++ b/src/game.js @@ -26,14 +26,14 @@ game.initialize = () => { // Maintained by gridSystem as a side-effect game.entitiesGrid = Array(game.config.yDim).fill(null).map(() => Array(game.config.xDim).fill(null).map(() => new Map())); - game.systemOrder = ["gridSystem", "collisionSystem", "physics", "keyboardInput", "render"]; - game.systems = { - physics: game.system.Physics(game.entitiesGrid), - gridSystem: game.system.Grid(game.entitiesGrid), - collisionSystem: game.system.Collision(game.entitiesGrid), - keyboardInput: game.system.KeyboardInput(), - render: game.system.Render(game.graphics), - }; + game.systemOrder = ["gridSystem", "collisionSystem", "physics", "keyboardInput", "undo", "render"]; + game.systems = { }; + game.systems.physics = game.system.Physics(), + game.systems.gridSystem = game.system.Grid(game.entitiesGrid); + game.systems.collisionSystem = game.system.Collision(game.entitiesGrid); + game.systems.render = game.system.Render(game.graphics); + game.systems.undo = game.system.Undo(game.entitiesGrid); + game.systems.keyboardInput = game.system.KeyboardInput(game.systems.undo); lastTimeStamp = performance.now() requestAnimationFrame(game.loop); -- cgit v1.2.3-70-g09d2