From 58ceff79496f60969eecb28a767b1ea28292becb Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Tue, 19 Apr 2022 16:02:53 -0600 Subject: Finish rule system; add burn and sink; particle effects on kill, sink --- src/systems/render.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/systems/render.js') diff --git a/src/systems/render.js b/src/systems/render.js index 8a3e633..e0db7e3 100644 --- a/src/systems/render.js +++ b/src/systems/render.js @@ -14,7 +14,7 @@ game.system.Render = (graphics) => { const drawSpec = {...entity.components.position, ...entity.components.appearance}; if (entity.hasComponent("sprite")) { game.sprites[entity.components.sprite.spriteName].draw(elapsedTime, drawSpec); - } else if (entity.hasComponent("particles")) { + } else if (entity.hasComponent("particles") && entity.particleSprite) { entity.particleSprite.draw(elapsedTime, drawSpec); } } -- cgit v1.2.3-70-g09d2