From 69b5f4448c1cbd00ebcb6f444f2434cc272b7e97 Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Sun, 10 Apr 2022 22:13:05 -0600 Subject: Unlimited undo; add spritename component instead of sprites on each entity; update canvas on game object --- src/systems/render.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/systems/render.js') diff --git a/src/systems/render.js b/src/systems/render.js index adf3e86..d3bacb8 100644 --- a/src/systems/render.js +++ b/src/systems/render.js @@ -10,8 +10,8 @@ game.system.Render = (graphics) => { }); sortedEntities.forEach((entity) => { - if (entity.sprite && entity.hasComponent("position") && entity.hasComponent("appearance")) { - entity.sprite.draw(elapsedTime, {...entity.components.position, ...entity.components.appearance}); + if (entity.hasComponent("position") && entity.hasComponent("appearance") && entity.hasComponent("sprite")) { + game.sprites[entity.components.sprite.spriteName].draw(elapsedTime, {...entity.components.position, ...entity.components.appearance}); } }); -- cgit v1.2.3-70-g09d2