game.createBigBlue = () => { const bigBlue = game.Entity(); bigBlue.addComponent(game.components.LoadPriority({priority: 1})); bigBlue.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); bigBlue.addComponent(game.components.Alive()); bigBlue.addComponent(game.components.Sprite({spriteName: "bigBlue"})); // bigBlue.addComponent(game.components.Controllable({controls: ['left', 'right', 'up', 'down']})); bigBlue.addComponent(game.components.Name({selector: "bigblue"})); bigBlue.addComponent(game.components.Burnable()); bigBlue.addComponent(game.components.Sinkable()); return bigBlue; };