game.createBigBlue = () => { const bigBlue = game.Entity(); bigBlue.addComponent(game.components.LoadPriority({priority: 1})); bigBlue.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); bigBlue.addComponent(game.components.Alive()); bigBlue.sprite = game.sprites.bigBlue; // TODO: Remove this bigBlue.addComponent(game.components.Controllable({controls: ['left', 'right', 'up', 'down']})); return bigBlue; }