game.createFlag = () => { const flag = game.Entity(); flag.addComponent(game.components.LoadPriority({priority: 2})); flag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); flag.addComponent(game.components.Alive()); flag.addComponent(game.components.Sprite({spriteName: "flag"})) return flag; }