game.createFlag = () => { const flag = game.Entity(); flag.addComponent(game.components.LoadPriority({priority: 5})); flag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); flag.addComponent(game.components.Alive()); flag.addComponent(game.components.Sprite({spriteName: "flag"})) flag.addComponent(game.components.Name({selector: "flag"})); flag.addComponent(game.components.Burnable()); flag.addComponent(game.components.Sinkable()); return flag; }