game.createFloor = () => { const floor = game.Entity(); floor.addComponent(game.components.Position({x: 0, y: 0})); floor.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); floor.sprite = game.graphics.Sprite({ image: game.assets.floor, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }); return floor; }