game.createFloor = () => { const floor = game.Entity(); floor.addComponent(game.components.LoadPriority({priority: 5})); floor.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); floor.addComponent(game.components.Alive()); floor.addComponent(game.components.Sprite({spriteName: "floor"})) return floor; }