game.createGrass = () => { const grass = game.Entity(); grass.addComponent(game.components.LoadPriority({priority: 6})); grass.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); grass.addComponent(game.components.Alive()); grass.addComponent(game.components.Sprite({spriteName: "grass"})) return grass; }