game.createHedge = () => { const hedge = game.Entity(); hedge.addComponent(game.components.LoadPriority({priority: 6})); hedge.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); hedge.addComponent(game.components.Stop({stop: true})); hedge.addComponent(game.components.Alive()); hedge.addComponent(game.components.Sprite({spriteName: "hedge"})) return hedge; }