game.createLava = () => { const lava = game.Entity(); lava.addComponent(game.components.LoadPriority({priority: 6})); lava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); lava.addComponent(game.components.Alive()); lava.addComponent(game.components.Sprite({spriteName: "lava"})) lava.addComponent(game.components.Name({selector: "lava"})); return lava; }