game.createLava = () => { // TODO: Split this into two entities: water and lava const lava = game.Entity(); lava.addComponent(game.components.LoadPriority({priority: 5})); lava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); lava.addComponent(game.components.Alive()); lava.sprite = game.sprites.lava; return lava; }