game.createRock = () => { const rock = game.Entity(); rock.addComponent(game.components.LoadPriority({priority: 2})); rock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); rock.addComponent(game.components.Alive()); rock.addComponent(game.components.Sprite({spriteName: "rock"}));; // rock.addComponent(game.components.Pushable()); rock.addComponent(game.components.Name({selector: "rock"})); rock.addComponent(game.components.Sinkable()); return rock; };