game.createRock = () => { const rock = game.Entity(); rock.addComponent(game.components.LoadPriority({priority: 2})); rock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); rock.addComponent(game.components.Alive()); rock.sprite = game.sprites.rock; //TODO: Remove this rock.addComponent(game.components.Pushable()); return rock; }